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All unique weapons fallout new vegas
All unique weapons fallout new vegas









all unique weapons fallout new vegas

For automatic weapons (assault rifles, SMGs, miniguns, etc.) the Crit % Mult stat in the G.E.C.K. For example, if your character has a critical hit chance of 5%, and the weapon you're using has a Crit % Mult of 2, then each shot has a 5% × 2 = 10% chance to critically hit. each 5mm bullet fired from your minigun). This modifier applies to each individual attack you make (e.g.

  • Crit % Mult: The multiplier applied to your character's critical hit chance.
  • 64 units is equal to 1 yard, 70 units equal to 1 meter.
  • AoE DMG/Radius: Bonus damage in a certain "Area of Effect".
  • all unique weapons fallout new vegas

    For guns emptying their magazine (clip) within this second, the reload time is considered. a gun has a DMG of 10 and fires 3 bullets per second.

  • DPS: This stands for damage per second.
  • Some weapons deal additional bonus damage, either as AoE (see below), over time, or as EMP, affecting Robots and/or Power armor ("EMP (R)" and "EMP (PA)" in the tables). This stat is most useful for comparing semi-automatic weapons such as rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one. For most guns, this is a single bullet, but for shotguns it is a single shell (containing several small pellets), for the Gatling laser it is a single beam, and for melee weapons it is a single hit. and shows the damage caused by a single click of the mouse/trigger.
  • DMG: This information comes from the G.E.C.K.










  • All unique weapons fallout new vegas